A 2.5D sandbox raycaster in Canvas
A simple, open-source, 2D, customizable particle system useful for minimalist explosions, smoke effects, fireworks, and more
A dubious attempt at a top-down world generation algorithm
A maze generation algorithm
Literally just Minesweeper
A 1-dimensional terrain generator using midpoint displacement
Literally just checkers
A less dubious attempt at a top-down world generation algorithm with perlin noise
A zero-player cellular automaton made by mathematician John Conway
A quick little collision demo that also has some sweet smooth camera movement
The least dubious attempt of them all - A 2-dimensional, top-down terrain generator using midpoint displacement. Also has a 3D representation with three.js
A tool used to graph data sets and calculate measures of central tendency
A web app that compiles posts from different social media platforms of one content creator into one digestable feed
Hi! My name is Jayant and I like programming as well as art and design.
I mostly do web development and dabble in computer graphics, games, and simulations.
If you want to contact me you can email me at firstname.lastname@example.org. I am more than willing to talk (or argue) about geography, history, and putrid UI design or talk about wacky hypotheticals, so if you're into that, be my guest.
© 2021 Jayant Patil